Mercurial > repos > blastem
diff render_sdl.c @ 1596:437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 22 Jul 2018 17:48:46 -0700 |
parents | 24508cb54f87 |
children | 7f39c40b4b25 |
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--- a/render_sdl.c Fri Jul 06 17:39:59 2018 -0700 +++ b/render_sdl.c Sun Jul 22 17:48:46 2018 -0700 @@ -805,6 +805,22 @@ return -1; } +SDL_Joystick *render_get_joystick(int index) +{ + if (index >= MAX_JOYSTICKS) { + return NULL; + } + return joysticks[index]; +} + +SDL_GameController *render_get_controller(int index) +{ + if (index >= MAX_JOYSTICKS) { + return NULL; + } + return SDL_GameControllerOpen(joystick_sdl_index[index]); +} + static uint32_t overscan_top[NUM_VID_STD] = {2, 21}; static uint32_t overscan_bot[NUM_VID_STD] = {1, 17}; static uint32_t overscan_left[NUM_VID_STD] = {13, 13};