diff android/assets/default.cfg @ 2053:3414a4423de1 segacd

Merge from default
author Michael Pavone <pavone@retrodev.com>
date Sat, 15 Jan 2022 13:15:21 -0800
parents 78abbabfd58d
children
line wrap: on
line diff
--- a/android/assets/default.cfg	Sat Jan 05 00:58:08 2019 -0800
+++ b/android/assets/default.cfg	Sat Jan 15 13:15:21 2022 -0800
@@ -14,9 +14,14 @@
 		f gamepads.1.mode
 		enter gamepads.1.start
 
+		r ui.release_mouse
 		[ ui.vdp_debug_mode
-		] ui.vdp_debug_pal
 		u ui.enter_debugger
+		p ui.screenshot
+		b ui.plane_debug
+		v ui.vram_debug
+		c ui.cram_debug
+		n ui.compositing_debug
 		esc ui.exit
 		` ui.save_state
 		0 ui.set_speed.0
@@ -29,6 +34,11 @@
 		7 ui.set_speed.7
 		= ui.next_speed
 		- ui.prev_speed
+		f11 ui.toggle_fullscreen
+		tab ui.soft_reset
+		f5 ui.reload
+		z ui.sms_pause
+		rctrl ui.toggle_keyboard_captured
 		
 		
 		select gamepads.1.c
@@ -36,44 +46,230 @@
 		back ui.exit
 	}
 	pads {
-		0 {
+		default {
 			dpads {
 				0 {
-					up gamepads.1.up
-					down gamepads.1.down
-					left gamepads.1.left
-					right gamepads.1.right
+					up gamepads.n.up
+					down gamepads.n.down
+					left gamepads.n.left
+					right gamepads.n.right
 				}
 			}
 			buttons {
-				0 gamepads.1.a
-				1 gamepads.1.b
-				2 gamepads.1.c
-				3 gamepads.1.x
-				4 gamepads.1.y
-				5 gamepads.1.z
-				6 gamepads.1.mode
-				7 gamepads.1.start
+				a gamepads.n.a
+				b gamepads.n.b
+				rightshoulder gamepads.n.c
+				x gamepads.n.x
+				y gamepads.n.y
+				leftshoulder gamepads.n.z
+				back gamepads.n.mode
+				start gamepads.n.start
+				guide ui.exit
+				leftstick ui.save_state
+			}
+			axes {
+				lefty.positive gamepads.n.down
+				lefty.negative gamepads.n.up
+				leftx.positive gamepads.n.right
+				leftx.negative gamepads.n.left
+				lefttrigger ui.prev_speed
+				righttrigger ui.next_speed
+			}
+		}
+		ps4_6b_right {
+			axes {
+				lefttrigger ui.next_speed
+				leftx.negative gamepads.n.up
+				leftx.positive gamepads.n.down
+				lefty.negative gamepads.n.left
+				lefty.positive gamepads.n.right
+				righttrigger gamepads.n.c
+			}
+			buttons {
+				a gamepads.n.a
+				b gamepads.n.b
+				back ui.sms_pause
+				guide ui.exit
+				leftshoulder gamepads.n.mode
+				leftstick ui.save_state
+				rightshoulder gamepads.n.z
+				rightstick ui.prev_speed
+				start gamepads.n.start
+				x gamepads.n.x
+				y gamepads.n.y
+			}
+			dpads {
+				0 {
+					down gamepads.n.down
+					left gamepads.n.left
+					right gamepads.n.right
+					up gamepads.n.up
+				}
 			}
 		}
-		1 {
+		ps3_6b_right {
+			axes {
+				lefttrigger ui.next_speed
+				leftx.negative gamepads.n.up
+				leftx.positive gamepads.n.down
+				lefty.negative gamepads.n.left
+				lefty.positive gamepads.n.right
+				righttrigger gamepads.n.c
+			}
+			buttons {
+				a gamepads.n.a
+				b gamepads.n.b
+				back ui.sms_pause
+				guide ui.exit
+				leftshoulder gamepads.n.mode
+				leftstick ui.save_state
+				rightshoulder gamepads.n.z
+				rightstick ui.prev_speed
+				start gamepads.n.start
+				x gamepads.n.x
+				y gamepads.n.y
+			}
+			dpads {
+				0 {
+					down gamepads.n.down
+					left gamepads.n.left
+					right gamepads.n.right
+					up gamepads.n.up
+				}
+			}
+		}
+		xbox_360_6b_right {
+			axes {
+				lefttrigger ui.next_speed
+				leftx.negative gamepads.n.up
+				leftx.positive gamepads.n.down
+				lefty.negative gamepads.n.left
+				lefty.positive gamepads.n.right
+				righttrigger gamepads.n.c
+			}
+			buttons {
+				a gamepads.n.a
+				b gamepads.n.b
+				back ui.sms_pause
+				guide ui.exit
+				leftshoulder gamepads.n.mode
+				leftstick ui.save_state
+				rightshoulder gamepads.n.z
+				rightstick ui.prev_speed
+				start gamepads.n.start
+				x gamepads.n.x
+				y gamepads.n.y
+			}
 			dpads {
 				0 {
-					up gamepads.2.up
-					down gamepads.2.down
-					left gamepads.2.left
-					right gamepads.2.right
+					down gamepads.n.down
+					left gamepads.n.left
+					right gamepads.n.right
+					up gamepads.n.up
 				}
 			}
+		}
+		xbone_6b_right {
+			axes {
+				lefttrigger ui.next_speed
+				leftx.negative gamepads.n.up
+				leftx.positive gamepads.n.down
+				lefty.negative gamepads.n.left
+				lefty.positive gamepads.n.right
+				righttrigger gamepads.n.c
+			}
+			buttons {
+				a gamepads.n.a
+				b gamepads.n.b
+				back ui.sms_pause
+				guide ui.exit
+				leftshoulder gamepads.n.mode
+				leftstick ui.save_state
+				rightshoulder gamepads.n.z
+				rightstick ui.prev_speed
+				start gamepads.n.start
+				x gamepads.n.x
+				y gamepads.n.y
+			}
+			dpads {
+				0 {
+					down gamepads.n.down
+					left gamepads.n.left
+					right gamepads.n.right
+					up gamepads.n.up
+				}
+			}
+		}
+		genesis_6b_bumpers {
+			axes {
+				lefttrigger ui.exit
+				righttrigger gamepads.n.mode
+			}
 			buttons {
-				0 gamepads.2.a
-				1 gamepads.2.b
-				2 gamepads.2.c
-				3 gamepads.2.x
-				4 gamepads.2.y
-				5 gamepads.2.z
-				6 gamepads.2.mode
-				7 gamepads.2.start
+				a gamepads.n.a
+				b gamepads.n.b
+				back ui.sms_pause
+				guide ui.exit
+				leftshoulder gamepads.n.z
+				rightshoulder gamepads.n.c
+				start gamepads.n.start
+				x gamepads.n.x
+				y gamepads.n.y
+			}
+			dpads {
+				0 {
+					down gamepads.n.down
+					left gamepads.n.left
+					right gamepads.n.right
+					up gamepads.n.up
+				}
+			}
+		}
+		saturn_6b_bumpers {
+			axes {
+				lefttrigger ui.exit
+				righttrigger gamepads.n.mode
+			}
+			buttons {
+				a gamepads.n.a
+				b gamepads.n.b
+				back ui.sms_pause
+				guide ui.exit
+				leftshoulder gamepads.n.z
+				rightshoulder gamepads.n.c
+				start gamepads.n.start
+				x gamepads.n.x
+				y gamepads.n.y
+			}
+			dpads {
+				0 {
+					down gamepads.n.down
+					left gamepads.n.left
+					right gamepads.n.right
+					up gamepads.n.up
+				}
+			}
+		}
+	}
+	mice {
+		0 {
+			motion mouse.1.motion
+			buttons {
+				1 mouse.1.left
+				2 mouse.1.middle
+				3 mouse.1.right
+				4 mouse.1.start
+			}
+		}
+		#having the second host mouse also mapped to the first emulated
+		#mouse is useful for laptop users with an external mouse
+		1 {
+			motion mouse.1.motion
+			buttons {
+				1 mouse.1.left
+				2 mouse.1.middle
+				3 mouse.1.right
+				4 mouse.1.start
 			}
 		}
 	}
@@ -87,19 +283,69 @@
 }
 
 video {
+	#special value "stretch" will cause aspect to match window aspect ratio
+	aspect 4:3
 	width 640
+	#height is normally calculated automatically from width using the aspect setting
+	#if you would like to set it explicitly, uncomment the line below
+	#height 480
 	vertex_shader default.v.glsl
 	fragment_shader default.f.glsl
+	scanlines off
+	vsync off
+	fullscreen off
+	#setting gl to off, will force use of the SDL2 fallback renderer
+	#this is useful for those running on machines with Open GL 2.0 unavailable
+	#so the warning doesn't display on startup
+	gl on
+	#scaling can be linear (for linear interpolation) or nearest (for nearest neighbor)
+	scaling linear
+	ntsc {
+		overscan {
+			#these values will result in square pixels in H40 mode
+			top 2
+			bottom 1
+			#if you want to completely hide the border instead
+			#comment out those two lines and uncomment these
+			#top 11
+			#bottom 8
+			
+			#these values will completely hide the horizontal border
+			left 13
+			right 14
+		}
+	}
+	pal {
+		overscan {
+			#these values will produce the same size border in V30 mode
+			#as the default NTSC settings will produce in V24 mode
+			#this results in a slightly vertically squished picture
+			#which is probably approximately correct on a properly calibrated TV
+			top 21
+			bottom 17
+			#for square pixels and zero border in V30 mode
+			#coment out those two lines and uncomment these
+			#top 30
+			#bottom 24
+			
+			#these values will completely hide the horizontal border
+			left 13
+			right 14
+		}
+	}
 }
 
 audio {
 	rate 48000
 	buffer 512
+	lowpass_cutoff 3390
 }
 
 clocks {
+	m68k_divider 7
 	max_cycles 3420
 	speeds {
+		0 100
 		1 150
 		2 200
 		3 300
@@ -111,8 +357,39 @@
 }
 
 ui {
+	#specifies the ROM that implements the Menu UI
 	rom menu.bin
+	#starting path for ROM browsing, accepts special variables $HOME, $EXEDIR
+	#and variables defined in the OS environment
+	initial_path $HOME
+	#if this is set to on, then the menu will remember the last path when visited
+	#if it's set to off, initial_path will always be used on startup
+	remember_path on
+	#path for storing internal screenshots, accepts the same variables as initial_path
+	screenshot_path $HOME
+	#see strftime for the format specifiers valid in screenshot_template
+	screenshot_template blastem_%Y%m%d_%H%M%S.png
+	#path template for saving SRAM, EEPROM and savestates
+	#accepts special variables $HOME, $EXEDIR, $USERDATA, $ROMNAME
+	save_path $USERDATA/blastem/$ROMNAME
+	#space delimited list of file extensions to filter against in menu
+	extensions bin gen md smd sms gg zip gz
+	#specifies the preferred save-state format, set to gst for Genecyst compatible states
+	state_format native
 }
 
-default_region U
+system {
+	#controls how the emulated system is synced to the host
+	#video provides the smoothest experience when the host and emulated system have similar refresh rates
+	#audio provides lower audio latency, especially when there is a refresh rate mismatch
+	sync_source audio
+	#set this to random to debug initialization bugs
+	ram_init zero
+	default_region U
+	#controls whether MegaWiFi support is enabled or not
+	#MegaWiFi allows ROMs to make connections to the internet
+	#so it should only be enabled for ROMs you trust
+	megawifi off
+}
 
+