Mercurial > repos > blastem
diff render.h @ 1103:22e87b739ad6
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 09 Dec 2016 09:48:48 -0800 |
parents | c15896605bf2 |
children | 928a65750345 |
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--- a/render.h Mon Nov 28 22:45:46 2016 -0800 +++ b/render.h Fri Dec 09 09:48:48 2016 -0800 @@ -60,7 +60,7 @@ uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); uint32_t *render_get_framebuffer(uint8_t which, int *pitch); void render_framebuffer_updated(uint8_t which, int width); -void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen); +void render_init(int width, int height, char * title, uint8_t fullscreen); void render_update_caption(char *title); void render_wait_quit(vdp_context * context); void render_wait_psg(psg_context * context);