Mercurial > repos > blastem
diff shaders/default.v.glsl @ 497:0820a71b80f3
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 28 Oct 2013 23:50:28 -0700 |
parents | default.v.glsl@32f053ad9b02 |
children | 251fe7a75a14 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/shaders/default.v.glsl Mon Oct 28 23:50:28 2013 -0700 @@ -0,0 +1,10 @@ +#version 110 + +attribute vec2 pos; +varying vec2 texcoord; + +void main() +{ + gl_Position = vec4(pos, 0.0, 1.0); + texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); +}