Mercurial > repos > blastem
diff shaders/default.f.glsl @ 497:0820a71b80f3
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 28 Oct 2013 23:50:28 -0700 |
parents | default.f.glsl@e97b80e3bd76 |
children | b1147418254a |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/shaders/default.f.glsl Mon Oct 28 23:50:28 2013 -0700 @@ -0,0 +1,14 @@ +#version 110 + +uniform sampler2D textures[2]; + +varying vec2 texcoord; + +void main() +{ + gl_FragColor = mix( + texture2D(textures[0], texcoord), + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), + sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + ); +}