Mercurial > repos > blastem
comparison shaders/default.f.glsl @ 1404:f9fbd0d16df2
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 17 Jun 2017 15:43:44 -0700 |
parents | b1147418254a |
children | ee19270495e8 |
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1403:87493f585c7f | 1404:f9fbd0d16df2 |
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6 | 6 |
7 void main() | 7 void main() |
8 { | 8 { |
9 gl_FragColor = mix( | 9 gl_FragColor = mix( |
10 texture2D(textures[0], texcoord), | 10 texture2D(textures[0], texcoord), |
11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), | 11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 0.5/1024.0)), |
12 sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 | 12 (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5 |
13 ); | 13 ); |
14 } | 14 } |