Mercurial > repos > blastem
comparison shaders/default.v.glsl @ 1366:c74a2f31ae5f
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 22 May 2017 21:11:13 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
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1365:6dd2c3edd0b5 | 1366:c74a2f31ae5f |
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