Mercurial > repos > blastem
comparison shaders/extra_window.v.glsl @ 2507:aa888682faa0
Fix debug windows not filling window in GL mode. Thanks Sik!
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 14 Aug 2024 22:29:11 -0700 |
parents | a0837ea61fda |
children |
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2506:b0f314b19964 | 2507:aa888682faa0 |
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5 uniform mediump float width, height; | 5 uniform mediump float width, height; |
6 | 6 |
7 void main() | 7 void main() |
8 { | 8 { |
9 gl_Position = vec4(pos, 0.0, 1.0); | 9 gl_Position = vec4(pos, 0.0, 1.0); |
10 texcoord = uv; | 10 texcoord = vec2(width * uv[0], height * uv[1]); |
11 } | 11 } |