Mercurial > repos > blastem
comparison vdp.h @ 322:8e2fa485c0f2
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
author | Mike Pavone <pavone@retrodev.com> |
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date | Sat, 11 May 2013 22:45:05 -0700 |
parents | e5e8b48ad157 |
children | 1b00258b1f29 |
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321:146c87616b05 | 322:8e2fa485c0f2 |
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139 uint16_t vdp_hv_counter_read(vdp_context * context); | 139 uint16_t vdp_hv_counter_read(vdp_context * context); |
140 void vdp_adjust_cycles(vdp_context * context, uint32_t deduction); | 140 void vdp_adjust_cycles(vdp_context * context, uint32_t deduction); |
141 uint32_t vdp_next_hint(vdp_context * context); | 141 uint32_t vdp_next_hint(vdp_context * context); |
142 uint32_t vdp_next_vint(vdp_context * context); | 142 uint32_t vdp_next_vint(vdp_context * context); |
143 void vdp_int_ack(vdp_context * context, uint16_t int_num); | 143 void vdp_int_ack(vdp_context * context, uint16_t int_num); |
144 void vdp_print_sprite_table(vdp_context * context); | |
144 | 145 |
145 #endif //VDP_H_ | 146 #endif //VDP_H_ |