Mercurial > repos > blastem
comparison vdp.h @ 494:8ac0eb05642c
Initial implementation of sprite overflow and sprite collision status register flags
author | Mike Pavone <pavone@retrodev.com> |
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date | Mon, 07 Oct 2013 10:02:08 -0700 |
parents | 0737953132ad |
children | b76d2a628ab9 |
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493:36c080ece4ed | 494:8ac0eb05642c |
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43 #define FLAG_PENDING 0x10 | 43 #define FLAG_PENDING 0x10 |
44 #define FLAG_UNUSED_SLOT 0x20 | 44 #define FLAG_UNUSED_SLOT 0x20 |
45 #define FLAG_DMA_RUN 0x40 | 45 #define FLAG_DMA_RUN 0x40 |
46 #define FLAG_DMA_PROG 0x80 | 46 #define FLAG_DMA_PROG 0x80 |
47 | 47 |
48 #define FLAG2_VINT_PENDING 0x01 | 48 #define FLAG2_VINT_PENDING 0x01 |
49 #define FLAG2_HINT_PENDING 0x02 | 49 #define FLAG2_HINT_PENDING 0x02 |
50 #define FLAG2_READ_PENDING 0x04 | 50 #define FLAG2_READ_PENDING 0x04 |
51 #define FLAG2_SPRITE_COLLIDE 0x08 | |
51 | 52 |
52 #define DISPLAY_ENABLE 0x40 | 53 #define DISPLAY_ENABLE 0x40 |
53 | 54 |
54 enum { | 55 enum { |
55 REG_MODE_1=0, | 56 REG_MODE_1=0, |