Mercurial > repos > blastem
comparison render_sdl.c @ 1528:855210dca5b9 nuklear_ui
Set glClearColor back to black
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 13 Mar 2018 22:18:20 -0700 |
parents | 001120e91fed |
children | c59adc305e46 |
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1527:4f6e8acd7b6a | 1528:855210dca5b9 |
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694 | 694 |
695 void render_update_display() | 695 void render_update_display() |
696 { | 696 { |
697 #ifndef DISABLE_OPENGL | 697 #ifndef DISABLE_OPENGL |
698 if (render_gl) { | 698 if (render_gl) { |
699 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | 699 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
700 glClear(GL_COLOR_BUFFER_BIT); | 700 glClear(GL_COLOR_BUFFER_BIT); |
701 | 701 |
702 glUseProgram(program); | 702 glUseProgram(program); |
703 glActiveTexture(GL_TEXTURE0); | 703 glActiveTexture(GL_TEXTURE0); |
704 glBindTexture(GL_TEXTURE_2D, textures[0]); | 704 glBindTexture(GL_TEXTURE_2D, textures[0]); |