Mercurial > repos > blastem
comparison shaders/default.f.glsl @ 1406:5e4a2ea8219b
Minor simplification of default fragment shader
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 17 Jun 2017 17:43:47 -0700 |
parents | ee19270495e8 |
children | 957325c990d5 |
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1405:ee19270495e8 | 1406:5e4a2ea8219b |
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6 | 6 |
7 void main() | 7 void main() |
8 { | 8 { |
9 vec2 modifiedCoord = vec2(texcoord.x, (floor(texcoord.y * 512.0) + 0.5)/512.0); | 9 vec2 modifiedCoord = vec2(texcoord.x, (floor(texcoord.y * 512.0) + 0.5)/512.0); |
10 gl_FragColor = mix( | 10 gl_FragColor = mix( |
11 texture2D(textures[1], modifiedCoord), | |
11 texture2D(textures[0], modifiedCoord), | 12 texture2D(textures[0], modifiedCoord), |
12 texture2D(textures[1], modifiedCoord), | 13 (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 |
13 (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5 | |
14 ); | 14 ); |
15 } | 15 } |