Mercurial > repos > blastem
comparison render_sdl.h @ 1825:56a1171e29b9
Allow Nuklear UI to be used when OpenGL is disabled
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 04 Apr 2019 23:08:45 -0700 |
parents | 18a946ec74c8 |
children | e07fc3d473b2 |
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1824:62dd62c83b05 | 1825:56a1171e29b9 |
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2 #define RENDER_SDL_H_ | 2 #define RENDER_SDL_H_ |
3 | 3 |
4 #include <SDL.h> | 4 #include <SDL.h> |
5 | 5 |
6 SDL_Window *render_get_window(void); | 6 SDL_Window *render_get_window(void); |
7 typedef void (*ui_render_fun)(void); | |
8 typedef void (*event_handler)(SDL_Event *); | 7 typedef void (*event_handler)(SDL_Event *); |
9 void render_update_display(void); | 8 void render_update_display(void); |
10 void render_set_ui_render_fun(ui_render_fun); | |
11 void render_set_event_handler(event_handler handler); | 9 void render_set_event_handler(event_handler handler); |
12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); | |
13 SDL_Joystick *render_get_joystick(int index); | 10 SDL_Joystick *render_get_joystick(int index); |
14 SDL_GameController *render_get_controller(int index); | 11 SDL_GameController *render_get_controller(int index); |
15 int render_lookup_button(char *name); | 12 int render_lookup_button(char *name); |
16 int render_lookup_axis(char *name); | 13 int render_lookup_axis(char *name); |
17 | 14 |