Mercurial > repos > blastem
comparison render.h @ 1865:4c322abd9fa5
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 17 May 2019 08:43:30 -0700 |
parents | 56a1171e29b9 |
children | 55198fc9cc1f |
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1863:d60f2d7c02a5 | 1865:4c322abd9fa5 |
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90 #define RENDER_AXIS_POS 0x10000000 | 90 #define RENDER_AXIS_POS 0x10000000 |
91 #define RENDER_INVALID_NAME -1 | 91 #define RENDER_INVALID_NAME -1 |
92 #define RENDER_NOT_MAPPED -2 | 92 #define RENDER_NOT_MAPPED -2 |
93 #define RENDER_NOT_PLUGGED_IN -3 | 93 #define RENDER_NOT_PLUGGED_IN -3 |
94 | 94 |
95 typedef struct audio_source audio_source; | |
96 typedef void (*drop_handler)(const char *filename); | 95 typedef void (*drop_handler)(const char *filename); |
97 typedef void (*window_close_handler)(uint8_t which); | 96 typedef void (*window_close_handler)(uint8_t which); |
98 typedef void (*ui_render_fun)(void); | 97 typedef void (*ui_render_fun)(void); |
99 | 98 |
100 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); | 99 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); |
107 uint8_t render_get_active_framebuffer(void); | 106 uint8_t render_get_active_framebuffer(void); |
108 void render_init(int width, int height, char * title, uint8_t fullscreen); | 107 void render_init(int width, int height, char * title, uint8_t fullscreen); |
109 void render_set_video_standard(vid_std std); | 108 void render_set_video_standard(vid_std std); |
110 void render_toggle_fullscreen(); | 109 void render_toggle_fullscreen(); |
111 void render_update_caption(char *title); | 110 void render_update_caption(char *title); |
112 void render_wait_quit(vdp_context * context); | 111 void render_wait_quit(void); |
113 uint32_t render_audio_buffer(); | |
114 uint32_t render_sample_rate(); | |
115 void process_events(); | 112 void process_events(); |
116 int render_width(); | 113 int render_width(); |
117 int render_height(); | 114 int render_height(); |
118 int render_fullscreen(); | 115 int render_fullscreen(); |
119 void render_set_drag_drop_handler(drop_handler handler); | 116 void render_set_drag_drop_handler(drop_handler handler); |
131 uint32_t render_overscan_top(); | 128 uint32_t render_overscan_top(); |
132 uint32_t render_overscan_left(); | 129 uint32_t render_overscan_left(); |
133 uint32_t render_elapsed_ms(void); | 130 uint32_t render_elapsed_ms(void); |
134 void render_sleep_ms(uint32_t delay); | 131 void render_sleep_ms(uint32_t delay); |
135 uint8_t render_has_gl(void); | 132 uint8_t render_has_gl(void); |
136 audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels); | |
137 void render_audio_source_gaindb(audio_source *src, float gain); | |
138 void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider); | |
139 void render_put_mono_sample(audio_source *src, int16_t value); | |
140 void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right); | |
141 void render_pause_source(audio_source *src); | |
142 void render_resume_source(audio_source *src); | |
143 void render_free_source(audio_source *src); | |
144 void render_config_updated(void); | 133 void render_config_updated(void); |
145 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); | 134 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); |
146 void render_set_ui_render_fun(ui_render_fun); | 135 void render_set_ui_render_fun(ui_render_fun); |
147 void render_set_ui_fb_resize_handler(ui_render_fun resize); | 136 void render_set_ui_fb_resize_handler(ui_render_fun resize); |
148 | 137 |