Mercurial > repos > blastem
comparison render_sdl.h @ 1596:437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 22 Jul 2018 17:48:46 -0700 |
parents | 0646ae0987c3 |
children | 18a946ec74c8 |
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1595:360d5bab199f | 1596:437e80a700aa |
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8 typedef void (*event_handler)(SDL_Event *); | 8 typedef void (*event_handler)(SDL_Event *); |
9 void render_update_display(void); | 9 void render_update_display(void); |
10 void render_set_ui_render_fun(ui_render_fun); | 10 void render_set_ui_render_fun(ui_render_fun); |
11 void render_set_event_handler(event_handler handler); | 11 void render_set_event_handler(event_handler handler); |
12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); | 12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); |
13 SDL_Joystick *render_get_joystick(int index); | |
14 SDL_GameController *render_get_controller(int index); | |
15 | |
13 | 16 |
14 #endif //RENDER_SDL_H_ | 17 #endif //RENDER_SDL_H_ |