Mercurial > repos > blastem
comparison render.h @ 1608:419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 03 Aug 2018 19:32:21 -0700 |
parents | a051d8ee4528 |
children | c4ba3177b72d |
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1607:0174759e559f | 1608:419a0a133b5c |
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105 void process_events(); | 105 void process_events(); |
106 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis); | 106 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis); |
107 int32_t render_dpad_part(int32_t input); | 107 int32_t render_dpad_part(int32_t input); |
108 int32_t render_axis_part(int32_t input); | 108 int32_t render_axis_part(int32_t input); |
109 uint8_t render_direction_part(int32_t input); | 109 uint8_t render_direction_part(int32_t input); |
110 char* render_joystick_type_id(int index); | |
110 void render_errorbox(char *title, char *message); | 111 void render_errorbox(char *title, char *message); |
111 void render_warnbox(char *title, char *message); | 112 void render_warnbox(char *title, char *message); |
112 void render_infobox(char *title, char *message); | 113 void render_infobox(char *title, char *message); |
113 uint32_t render_emulated_width(); | 114 uint32_t render_emulated_width(); |
114 uint32_t render_emulated_height(); | 115 uint32_t render_emulated_height(); |