Mercurial > repos > blastem
comparison shaders/default.v.glsl @ 500:251fe7a75a14
Preserve aspect ratio unless config file says otherwise
author | Mike Pavone <pavone@retrodev.com> |
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date | Tue, 29 Oct 2013 19:09:19 -0700 |
parents | 0820a71b80f3 |
children | b7b7a1cab44a |
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499:27345a67225d | 500:251fe7a75a14 |
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4 varying vec2 texcoord; | 4 varying vec2 texcoord; |
5 | 5 |
6 void main() | 6 void main() |
7 { | 7 { |
8 gl_Position = vec4(pos, 0.0, 1.0); | 8 gl_Position = vec4(pos, 0.0, 1.0); |
9 texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); | 9 texcoord = sign(pos) * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); |
10 } | 10 } |