Mercurial > repos > blastem
comparison CHANGELOG @ 1070:1ffa7891b4ec v0.4.1
Final 0.4.1 changelog update
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 06 Aug 2016 07:40:43 -0700 |
parents | a9de38e3bd20 |
children | 18cf08cd67e0 |
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1069:dc05e3a7d8da | 1070:1ffa7891b4ec |
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13 - Fixed a crash bug in the memory management code | 13 - Fixed a crash bug in the memory management code |
14 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty | 14 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty |
15 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode | 15 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode |
16 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps | 16 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps |
17 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used | 17 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used |
18 - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu | |
18 | 19 |
19 *Accuracy/Completeness Improvements* | 20 *Accuracy/Completeness Improvements* |
20 | 21 |
21 - All Z80 instructions are now implemented | 22 - All Z80 instructions are now implemented |
22 - Z80 Half-carry flag is now fully implemented | 23 - Z80 Half-carry flag is now fully implemented |
23 - Implemented undocumented Z80 flag bits | 24 - Implemented undocumented Z80 flag bits |
24 - R register is now incremented appropriately | 25 - R register is now incremented appropriately |
25 - Redundant opcode prefixes are now handled properly | 26 - Redundant opcode prefixes are now handled properly |
27 - Z80 core now passes ZEXALL! | |
26 | 28 |
27 *Other Changes* | 29 *Other Changes* |
28 | 30 |
29 - Added Buck Rogers to the ROM DB | 31 - Added Buck Rogers to the ROM DB |
30 - Added Wonder Boy in Monster World to the ROM DB (for real this time) | 32 - Added Wonder Boy in Monster World to the ROM DB (for real this time) |
33 - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB | |
31 - Slightly better handling of directory read errors | 34 - Slightly better handling of directory read errors |
32 - Added "Special Thanks" to About menu | 35 - Added "Special Thanks" to About menu |
33 - Use local app data folder for saves and config files on Windows rather than Unix-style locations | 36 - Use local app data folder for saves and config files on Windows rather than Unix-style locations |
34 | 37 |
35 0.4.0 | 38 0.4.0 |
150 ----- | 153 ----- |
151 *New Features* | 154 *New Features* |
152 | 155 |
153 - Added Turbo and Slow modes that overclock and underclock the system respectively | 156 - Added Turbo and Slow modes that overclock and underclock the system respectively |
154 - Added FPS counter | 157 - Added FPS counter |
155 - New OpenGL render backend that allows filters to be writte in GLSL | 158 - New OpenGL render backend that allows filters to be written in GLSL |
156 - Support 'UI' bindings on gamepad buttons and dpads | 159 - Support 'UI' bindings on gamepad buttons and dpads |
157 - GDB remote debugging support | 160 - GDB remote debugging support |
158 - New debugger 68K debugger commands o, s and zp (see README for details) | 161 - New debugger 68K debugger commands o, s and zp (see README for details) |
159 | 162 |
160 *Bugfixes* | 163 *Bugfixes* |