Mercurial > repos > blastem
comparison io.h @ 1194:1ad0ec7e3939
Make gamepad "semantic" mapping play nice with hotplug support
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 24 Jan 2017 20:53:10 -0800 |
parents | 3e24de8d8073 |
children | 9d6f155732ed |
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1193:0e69409634f3 | 1194:1ad0ec7e3939 |
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93 void handle_keydown(int keycode, uint8_t scancode); | 93 void handle_keydown(int keycode, uint8_t scancode); |
94 void handle_keyup(int keycode, uint8_t scancode); | 94 void handle_keyup(int keycode, uint8_t scancode); |
95 void handle_joydown(int joystick, int button); | 95 void handle_joydown(int joystick, int button); |
96 void handle_joyup(int joystick, int button); | 96 void handle_joyup(int joystick, int button); |
97 void handle_joy_dpad(int joystick, int dpad, uint8_t state); | 97 void handle_joy_dpad(int joystick, int dpad, uint8_t state); |
98 void handle_joy_added(int joystick); | |
98 void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay); | 99 void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay); |
99 void handle_mousedown(int mouse, int button); | 100 void handle_mousedown(int mouse, int button); |
100 void handle_mouseup(int mouse, int button); | 101 void handle_mouseup(int mouse, int button); |
101 | 102 |
102 #endif //IO_H_ | 103 #endif //IO_H_ |