Mercurial > repos > blastem
comparison png.h @ 1569:0ec89dadb36d
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 19 Apr 2018 00:51:10 -0700 |
parents | b505083dcd87 |
children | eb45ad9d8a3f |
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1568:d14490dee01f | 1569:0ec89dadb36d |
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1 #ifndef PNG_H_ | 1 #ifndef PNG_H_ |
2 #define PNG_H_ | 2 #define PNG_H_ |
3 | 3 |
4 void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); | 4 void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); |
5 void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); | 5 void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); |
6 uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height); | |
6 | 7 |
7 #endif //PNG_H_ | 8 #endif //PNG_H_ |