comparison android/AndroidManifest.xml @ 856:09f5a349e881

Added android project layout
author Michael Pavone <pavone@retrodev.com>
date Wed, 04 Nov 2015 22:11:29 -0800
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children 4f46b4cd5035
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855:cb5738176f48 856:09f5a349e881
1 <?xml version="1.0" encoding="utf-8"?>
2 <!-- Replace org.libsdl.app with the identifier of your game below, e.g.
3 com.gamemaker.game
4 -->
5 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
6 package="com.retrodev.blastem"
7 android:versionCode="1"
8 android:versionName="1.0"
9 android:installLocation="auto">
10
11 <!-- Create a Java class extending SDLActivity and place it in a
12 directory under src matching the package, e.g.
13 src/com/gamemaker/game/MyGame.java
14
15 then replace "SDLActivity" with the name of your class (e.g. "MyGame")
16 in the XML below.
17
18 An example Java class can be found in README-android.txt
19 -->
20 <application android:label="@string/app_name"
21 android:icon="@drawable/ic_launcher"
22 android:allowBackup="true"
23 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
24 android:hardwareAccelerated="true" >
25 <activity android:name="BlastEmActivity"
26 android:label="@string/app_name"
27 android:configChanges="keyboardHidden|orientation"
28 >
29 <intent-filter>
30 <action android:name="android.intent.action.MAIN" />
31 <category android:name="android.intent.category.LAUNCHER" />
32 </intent-filter>
33 </activity>
34 </application>
35
36 <!-- Android 4.1.1 -->
37 <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="16" />
38
39 <!-- OpenGL ES 2.0 -->
40 <uses-feature android:glEsVersion="0x00020000" />
41
42 <!-- Allow writing to external storage -->
43 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
44 </manifest>