Mercurial > repos > blastem
comparison shaders/default.f.glsl @ 497:0820a71b80f3
Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.
author | Mike Pavone <pavone@retrodev.com> |
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date | Mon, 28 Oct 2013 23:50:28 -0700 |
parents | default.f.glsl@e97b80e3bd76 |
children | b1147418254a |
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496:6fc71114d145 | 497:0820a71b80f3 |
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1 #version 110 | |
2 | |
3 uniform sampler2D textures[2]; | |
4 | |
5 varying vec2 texcoord; | |
6 | |
7 void main() | |
8 { | |
9 gl_FragColor = mix( | |
10 texture2D(textures[0], texcoord), | |
11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), | |
12 sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 | |
13 ); | |
14 } |