Mercurial > repos > blastem
comparison vdp.c @ 1873:041a381b9f0d
Fix regression in sprite rendering in H32 mode
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 02 Aug 2019 18:51:13 -0700 |
parents | e75b788caedd |
children | cae2b55d683f |
comparison
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1872:45be49d3a98b | 1873:041a381b9f0d |
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2801 scan_sprite_table(context->vcounter, context);//Just a guess | 2801 scan_sprite_table(context->vcounter, context);//Just a guess |
2802 //reverse context slot counter so it counts the number of sprite slots | 2802 //reverse context slot counter so it counts the number of sprite slots |
2803 //filled rather than the number of available slots | 2803 //filled rather than the number of available slots |
2804 //context->slot_counter = MAX_SPRITES_LINE - context->slot_counter; | 2804 //context->slot_counter = MAX_SPRITES_LINE - context->slot_counter; |
2805 context->cur_slot = context->slot_counter; | 2805 context->cur_slot = context->slot_counter; |
2806 context->sprite_x_offset = 0; | |
2806 context->sprite_draws = MAX_SPRITES_LINE_H32; | 2807 context->sprite_draws = MAX_SPRITES_LINE_H32; |
2807 CHECK_LIMIT | 2808 CHECK_LIMIT |
2808 COLUMN_RENDER_BLOCK(2, 1) | 2809 COLUMN_RENDER_BLOCK(2, 1) |
2809 COLUMN_RENDER_BLOCK(4, 9) | 2810 COLUMN_RENDER_BLOCK(4, 9) |
2810 COLUMN_RENDER_BLOCK(6, 17) | 2811 COLUMN_RENDER_BLOCK(6, 17) |