Mercurial > repos > blastem
annotate CHANGELOG @ 1036:fc29a122f817
Added Buck Rogers to ROM DB as it needs SRAM, but does not specify it in the header
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 30 Jun 2016 09:42:17 -0700 |
parents | dba8c630bdbf |
children | a9de38e3bd20 |
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1018
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parents:
813
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1 0.4.0 |
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2 ----- |
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parents:
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3 *New Features* |
dba8c630bdbf
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Michael Pavone <pavone@retrodev.com>
parents:
813
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4 |
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Michael Pavone <pavone@retrodev.com>
parents:
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5 |
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parents:
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6 - Genesis ROM based Graphical User Interface - command line is no longer required for basic functionality |
dba8c630bdbf
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Michael Pavone <pavone@retrodev.com>
parents:
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7 - Added support for the Mega/Sega Mouse |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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parents:
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8 - Configurable low pass filter |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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9 - 68000 overclock and underclock |
dba8c630bdbf
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parents:
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10 - Scanlines can now be controlled via the config file and defaults to off (previously was always on) |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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11 - VSync can now be specified via the config file and defaults to off (previously just used the OS/driver default) |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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12 - Fullscreen mode can now be specified via the config file in addition to the command line flag |
dba8c630bdbf
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parents:
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13 - New 68K debugger command 'co' allows a list of commands to be run each time a breakpoint is hit |
dba8c630bdbf
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parents:
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14 - 68K debugger now supports the 'di' command like the Z80 debugger |
dba8c630bdbf
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parents:
813
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15 - New debugger command 'yt' displays YM-2612 timer info |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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16 - Added support for controller hotplug (game controllers don't need to be plugged in before starting BlastEm) |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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17 - IO devices can now be automatically configured by ROM DB entries |
dba8c630bdbf
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parents:
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18 |
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19 *Bugfixes* |
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parents:
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20 |
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21 - Fixed calculation of window start column - removes graphical glitches in Afterburner 2, Fireshark, Dungeons and Dragons: Warriors of the Eternal Sun and probably others |
dba8c630bdbf
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Michael Pavone <pavone@retrodev.com>
parents:
813
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22 - Fixed the implementation of LDD and LDDR |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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parents:
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23 - Fixed ABCD/SBCD - eliminates the score counter problem in Bubsy |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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24 - Fixed btst when used with immediate destination - Fixes a crash in NHL 95 |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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parents:
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25 - Fixed YM-2612 attack phase and sustain level |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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26 - Fixed mapping of YM-2612 key on/off bits to operators |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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27 - Fixed YM-2612 LFO AMS shift values |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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parents:
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28 - Fixed YM-2612 LFO phase modulation |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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parents:
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29 - Fixed mapping of registers to operators in Channel 3 special mode (for real this time) |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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30 - Fixed a small bug in YM-2612 timer reloads |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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31 - Fixed peripheral ID for 3-button pad |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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32 - Accesses by the 68K to the low 4MB of the address space, but outside of the defined ROM will no longer cause a crash |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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33 - Config files and shaders saved with Windows-style line endings will no longer fail to load |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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parents:
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34 - Fixed a crash bug on Windows by properly detecting invalid destination modes for immediate variant opcodes |
dba8c630bdbf
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35 |
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parents:
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36 *Accuracy/Completeness Improvements* |
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37 |
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Michael Pavone <pavone@retrodev.com>
parents:
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38 - All 68000 instructions are now implemented |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
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parents:
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39 - Implemented 68000 privilege, address error and illegal instruction exceptions |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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40 - Z80 half carry flag is now implemented for the trivial cases |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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41 - Fixed timing of the Z80 IM and certain LD variants |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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42 - Implemented interrupt latency - Fixes Sesame Street: Counting Cafe |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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43 - Interrupts are know acknowleged based on what the VDP thinks its asserting rather than what the 68K actually is acking - Fixes Fatal Rewind |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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44 - Improved timing of 68000 interrupt processing |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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45 - Improved timing of Z80 busack response - Fixes a crash in Barkley: Shut Up and Jam |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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46 - Adjusted the amount of time the 68000 is blocked during DMA - gets rid of remaining part of "YOUR EMULATOR SUX" text in overdrive |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
813
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47 - Corrected order individual words of a longword are written when the predecrement addressing mode is used as the destination of a move instruction |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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48 - Adjusted relationship between Horizontal counter and render events to better match tests/measurements |
dba8c630bdbf
Update changelog and version number for 0.4.0 release
Michael Pavone <pavone@retrodev.com>
parents:
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49 - Adjusted vertical interrupt timing to better match measurements |
dba8c630bdbf
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parents:
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50 - Improved timing of 68K/Z80 interactions based on tests |
dba8c630bdbf
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51 |
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52 *Other Changes* |
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53 |
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54 - Z80 disassembler now supports a start offset parameter: -s |
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55 - Windows build now uses link time optimization like the others |
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56 - Optimized the VDP code |
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57 - Improved audio resampling |
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58 - Added Mega Man - The Wily Wars to ROM database |
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59 - Added Wonder Boy in Monster World to ROM database |
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60 |
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61 0.3.1 |
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62 ----- |
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63 *New Features* |
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64 |
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65 - BlastEm will now open a new terminal window when starting the debugger if it's not attached to one |
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66 - Errors are displayed in a message box if no terminal is attached |
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67 - Pure SDL render path for when OpenGL 2 is unavailable (thanks Higor EurÃpedes) |
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68 |
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69 *Bugfixes* |
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70 |
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71 - GDB remote debugging works again |
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72 - Fixed a name conflict that prevented vgmplay from being built on OS X |
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73 |
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74 *Other Changes* |
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75 |
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76 - Windows build now includes the disassemblers, VGM player and save state viewer |
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77 |
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78 0.3.0 |
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79 ----- |
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80 *New Features* |
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81 |
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82 - 32-bit x86 CPUs are now supported |
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83 - BlastEm is now available for OS X and Windows |
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84 - Finished support for the Sega mapper used by Super Street Fighter 2 |
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85 - Added support for EEPROM saves |
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86 - Added support for large flat-mapped ROMs (used by some homebrew ROMS) |
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87 - New 68K debugger command bt (backtrace) |
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88 - I/O devices (gamepads and other peripherals) can now be configured in blastem.cfg |
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89 - VDP Debugger views from before 0.1.0 have been restored |
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90 |
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91 *Bugfixes* |
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92 |
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93 - Partial emulation of floating bus bits for certain I/O regs (fixes Super Offroad 2) |
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94 - Fixed shadow/highlight mode |
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95 - Implemented AM and fixed LFO update speed |
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96 - Fixed negative detune values |
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97 - Corrected register to operator mapping for channel 3 special mode |
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98 - Initial stab at emulating cycles being stolen from the 68K when the Z80 accesses its bus |
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99 - Better handling of creating a savestate in "uncooperative" games/demos |
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100 - Implemented VSCROLL latching |
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101 - Fixed a bug that would corrupt the Z80's SP register in some situations |
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102 - Fixed PAL flag in VDP status register |
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103 - Fixed HV counter |
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104 - Fixed flag calculation for RRA, RRCA, RLA and RLCA |
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105 - Fixed instruction timing for RR, RRC, RL and RLC when using the IX or IY registers |
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106 - Fixed access to the I and R registers |
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107 |
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108 *Other Changes* |
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109 |
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110 - Upgraded to SDL2 |
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111 - Dropped suport for the non-OpenGL render path |
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112 - Linux builds should now work on something other than the specific version of Ubuntu I happen to be using at build time |
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113 - BlastEm now syncs at least once per line by default. You can change this behavior with the max_clocks config value |
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114 |
537 | 115 0.2.0 |
116 ----- | |
117 *New Features* | |
118 | |
119 - Added Turbo and Slow modes that overclock and underclock the system respectively | |
120 - Added FPS counter | |
121 - New OpenGL render backend that allows filters to be writte in GLSL | |
122 - Support 'UI' bindings on gamepad buttons and dpads | |
123 - GDB remote debugging support | |
124 - New debugger 68K debugger commands o, s and zp (see README for details) | |
125 | |
126 *Bugfixes* | |
127 | |
128 - Fixed argument handling so that the ROM filename does not need to be specified first | |
129 - Don't allow register writes to Mode 5 only regs when in Mode 4 | |
130 - Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM | |
131 - Fixed operator 1 self-feedback | |
132 - Fixed handling of envelope overflow in attack phase | |
133 - Fixed handling of channel output overflow | |
134 - Adjusted FM and PSG volume to better match real hardware | |
135 - Improved YM-2612 busy flag emulation | |
136 - Properly sync hardware at end of frame when the 68K is blocked by DMA | |
137 - Approximate wait state behavior when the Z80 accesses the 68K's bus | |
138 - Implemented HV counter latch | |
139 - Implemented sprite overflow and collision flags | |
140 | |
141 0.1.0 | |
142 ----- | |
143 Initial Release |