Mercurial > repos > blastem
annotate default.cfg @ 514:f66c78cbdcaa
Implement per-channel wave logging and primitive looping support in vgm player.
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 07 Feb 2014 21:18:05 -0800 |
parents | 51bf87f76d15 |
children | d77c79cec800 |
rev | line source |
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430
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Add config file parser and default config file
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1 |
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2 bindings { |
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3 keys { |
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4 up gamepads.1.up |
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5 down gamepads.1.down |
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6 left gamepads.1.left |
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7 right gamepads.1.right |
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8 a gamepads.1.a |
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9 s gamepads.1.b |
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10 d gamepads.1.c |
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11 q gamepads.1.x |
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12 w gamepads.1.y |
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13 e gamepads.1.z |
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14 f gamepads.1.mode |
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15 enter gamepads.1.start |
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16 |
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17 [ ui.vdp_debug_mode |
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18 ] ui.vdp_debug_pal |
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19 u ui.enter_debugger |
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20 esc ui.exit |
468 | 21 ` ui.save_state |
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22 0 ui.set_speed.0 |
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23 1 ui.set_speed.1 |
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24 2 ui.set_speed.2 |
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25 3 ui.set_speed.3 |
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26 4 ui.set_speed.4 |
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27 5 ui.set_speed.5 |
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28 6 ui.set_speed.6 |
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29 7 ui.set_speed.7 |
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30 = ui.next_speed |
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31 - ui.prev_speed |
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32 } |
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33 pads { |
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34 0 { |
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35 dpads { |
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36 0 { |
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37 up gamepads.2.up |
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38 down gamepads.2.down |
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39 left gamepads.2.left |
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40 right gamepads.2.right |
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41 } |
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42 } |
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43 buttons { |
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44 0 gamepads.2.a |
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45 1 gamepads.2.b |
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46 2 gamepads.2.c |
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47 3 gamepads.2.x |
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48 4 gamepads.2.y |
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49 5 gamepads.2.z |
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50 6 gamepads.2.mode |
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51 7 gamepads.2.start |
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52 } |
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53 } |
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54 } |
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55 } |
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56 |
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57 video { |
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58 width 640 |
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59 vertex_shader default.v.glsl |
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60 fragment_shader default.f.glsl |
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61 } |
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62 |
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63 audio { |
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64 rate 48000 |
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65 buffer 512 |
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66 } |
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67 |
483
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68 clocks { |
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69 speeds { |
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70 1 150 |
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71 2 200 |
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72 3 300 |
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73 4 400 |
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74 5 25 |
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75 6 50 |
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76 7 75 |
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77 } |
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78 } |
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79 |
430
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80 default_region U |
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81 |