Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
author |
Mike Pavone <pavone@retrodev.com> |
date |
Sun, 11 Nov 2018 11:33:38 -0800 |
parents |
c206a422d466 |
children |
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rev |
line source |
1610
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1 #ifndef JCART_H_
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2 #define JCART_H_
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3
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4 void *jcart_write_w(uint32_t address, void *context, uint16_t value);
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5 void *jcart_write_b(uint32_t address, void *context, uint8_t value);
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6 uint16_t jcart_read_w(uint32_t address, void *context);
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7 uint8_t jcart_read_b(uint32_t address, void *context);
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8 void jcart_adjust_cycles(genesis_context *context, uint32_t deduction);
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9 void jcart_gamepad_down(genesis_context *context, uint8_t gamepad_num, uint8_t button);
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10 void jcart_gamepad_up(genesis_context *context, uint8_t gamepad_num, uint8_t button);
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11
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12 #endif //JCART_H_
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