Mercurial > repos > blastem
annotate android/assets/default.cfg @ 2015:8a64d86cc362
Use different variants for Genesis controllers to better represent what types are out there
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 04 Nov 2020 22:55:26 -0800 |
parents | 78abbabfd58d |
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rev | line source |
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903
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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1 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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2 bindings { |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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3 keys { |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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4 up gamepads.1.up |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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5 down gamepads.1.down |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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6 left gamepads.1.left |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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7 right gamepads.1.right |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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8 a gamepads.1.a |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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9 s gamepads.1.b |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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10 d gamepads.1.c |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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11 q gamepads.1.x |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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12 w gamepads.1.y |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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13 e gamepads.1.z |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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14 f gamepads.1.mode |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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parents:
856
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15 enter gamepads.1.start |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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16 |
1839
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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17 r ui.release_mouse |
903
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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18 [ ui.vdp_debug_mode |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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parents:
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19 u ui.enter_debugger |
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20 p ui.screenshot |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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21 b ui.plane_debug |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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22 v ui.vram_debug |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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parents:
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23 c ui.cram_debug |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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24 n ui.compositing_debug |
903
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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25 esc ui.exit |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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26 ` ui.save_state |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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27 0 ui.set_speed.0 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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28 1 ui.set_speed.1 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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changeset
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29 2 ui.set_speed.2 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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30 3 ui.set_speed.3 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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31 4 ui.set_speed.4 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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32 5 ui.set_speed.5 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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changeset
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33 6 ui.set_speed.6 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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34 7 ui.set_speed.7 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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35 = ui.next_speed |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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36 - ui.prev_speed |
1839
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
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37 f11 ui.toggle_fullscreen |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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38 tab ui.soft_reset |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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parents:
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39 f5 ui.reload |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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40 z ui.sms_pause |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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41 rctrl ui.toggle_keyboard_captured |
903
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
diff
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42 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
diff
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43 |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
diff
changeset
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44 select gamepads.1.c |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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45 play gamepads.1.start |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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46 back ui.exit |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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47 } |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
diff
changeset
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48 pads { |
1839
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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49 default { |
903
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
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50 dpads { |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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parents:
856
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51 0 { |
1839
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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52 up gamepads.n.up |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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53 down gamepads.n.down |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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54 left gamepads.n.left |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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55 right gamepads.n.right |
903
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
diff
changeset
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56 } |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
diff
changeset
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57 } |
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
parents:
856
diff
changeset
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58 buttons { |
1839
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
changeset
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59 a gamepads.n.a |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
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60 b gamepads.n.b |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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parents:
903
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61 rightshoulder gamepads.n.c |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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62 x gamepads.n.x |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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63 y gamepads.n.y |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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64 leftshoulder gamepads.n.z |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
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65 back gamepads.n.mode |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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66 start gamepads.n.start |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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67 guide ui.exit |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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68 leftstick ui.save_state |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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69 } |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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70 axes { |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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71 lefty.positive gamepads.n.down |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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72 lefty.negative gamepads.n.up |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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73 leftx.positive gamepads.n.right |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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74 leftx.negative gamepads.n.left |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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75 lefttrigger ui.prev_speed |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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76 righttrigger ui.next_speed |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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77 } |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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78 } |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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parents:
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79 ps4_6b_right { |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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80 axes { |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
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81 lefttrigger ui.next_speed |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
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82 leftx.negative gamepads.n.up |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
changeset
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83 leftx.positive gamepads.n.down |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
changeset
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84 lefty.negative gamepads.n.left |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
changeset
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85 lefty.positive gamepads.n.right |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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86 righttrigger gamepads.n.c |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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87 } |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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88 buttons { |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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89 a gamepads.n.a |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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90 b gamepads.n.b |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
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91 back ui.sms_pause |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
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92 guide ui.exit |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
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93 leftshoulder gamepads.n.mode |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
903
diff
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94 leftstick ui.save_state |
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
95 rightshoulder gamepads.n.z |
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96 rightstick ui.prev_speed |
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97 start gamepads.n.start |
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98 x gamepads.n.x |
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|
99 y gamepads.n.y |
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|
100 } |
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101 dpads { |
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102 0 { |
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103 down gamepads.n.down |
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104 left gamepads.n.left |
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105 right gamepads.n.right |
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106 up gamepads.n.up |
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107 } |
903
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108 } |
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|
109 } |
1839
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|
110 ps3_6b_right { |
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111 axes { |
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112 lefttrigger ui.next_speed |
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113 leftx.negative gamepads.n.up |
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114 leftx.positive gamepads.n.down |
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115 lefty.negative gamepads.n.left |
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116 lefty.positive gamepads.n.right |
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117 righttrigger gamepads.n.c |
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118 } |
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119 buttons { |
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120 a gamepads.n.a |
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121 b gamepads.n.b |
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122 back ui.sms_pause |
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123 guide ui.exit |
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124 leftshoulder gamepads.n.mode |
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125 leftstick ui.save_state |
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126 rightshoulder gamepads.n.z |
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127 rightstick ui.prev_speed |
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128 start gamepads.n.start |
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129 x gamepads.n.x |
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130 y gamepads.n.y |
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131 } |
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132 dpads { |
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133 0 { |
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134 down gamepads.n.down |
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135 left gamepads.n.left |
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136 right gamepads.n.right |
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137 up gamepads.n.up |
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138 } |
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139 } |
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140 } |
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141 xbox_360_6b_right { |
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142 axes { |
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143 lefttrigger ui.next_speed |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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144 leftx.negative gamepads.n.up |
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145 leftx.positive gamepads.n.down |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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146 lefty.negative gamepads.n.left |
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147 lefty.positive gamepads.n.right |
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148 righttrigger gamepads.n.c |
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149 } |
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150 buttons { |
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151 a gamepads.n.a |
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152 b gamepads.n.b |
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153 back ui.sms_pause |
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154 guide ui.exit |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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155 leftshoulder gamepads.n.mode |
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156 leftstick ui.save_state |
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157 rightshoulder gamepads.n.z |
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158 rightstick ui.prev_speed |
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159 start gamepads.n.start |
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160 x gamepads.n.x |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
161 y gamepads.n.y |
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|
162 } |
903
0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
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163 dpads { |
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164 0 { |
1839
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|
165 down gamepads.n.down |
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166 left gamepads.n.left |
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167 right gamepads.n.right |
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168 up gamepads.n.up |
903
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Michael Pavone <pavone@retrodev.com>
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169 } |
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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|
170 } |
1839
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|
171 } |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
172 xbone_6b_right { |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
173 axes { |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
174 lefttrigger ui.next_speed |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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903
diff
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|
175 leftx.negative gamepads.n.up |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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|
176 leftx.positive gamepads.n.down |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
177 lefty.negative gamepads.n.left |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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178 lefty.positive gamepads.n.right |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
179 righttrigger gamepads.n.c |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
180 } |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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181 buttons { |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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182 a gamepads.n.a |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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183 b gamepads.n.b |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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184 back ui.sms_pause |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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|
185 guide ui.exit |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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|
186 leftshoulder gamepads.n.mode |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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187 leftstick ui.save_state |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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188 rightshoulder gamepads.n.z |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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189 rightstick ui.prev_speed |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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|
190 start gamepads.n.start |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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191 x gamepads.n.x |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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192 y gamepads.n.y |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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|
193 } |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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194 dpads { |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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195 0 { |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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196 down gamepads.n.down |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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197 left gamepads.n.left |
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
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198 right gamepads.n.right |
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199 up gamepads.n.up |
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200 } |
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201 } |
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202 } |
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203 genesis_6b_bumpers { |
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204 axes { |
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205 lefttrigger ui.exit |
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206 righttrigger gamepads.n.mode |
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207 } |
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208 buttons { |
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209 a gamepads.n.a |
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210 b gamepads.n.b |
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211 back ui.sms_pause |
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212 guide ui.exit |
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213 leftshoulder gamepads.n.z |
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214 rightshoulder gamepads.n.c |
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215 start gamepads.n.start |
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216 x gamepads.n.x |
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217 y gamepads.n.y |
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218 } |
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219 dpads { |
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220 0 { |
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221 down gamepads.n.down |
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222 left gamepads.n.left |
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223 right gamepads.n.right |
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224 up gamepads.n.up |
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225 } |
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226 } |
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227 } |
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228 saturn_6b_bumpers { |
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229 axes { |
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230 lefttrigger ui.exit |
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231 righttrigger gamepads.n.mode |
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232 } |
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233 buttons { |
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234 a gamepads.n.a |
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235 b gamepads.n.b |
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236 back ui.sms_pause |
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237 guide ui.exit |
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238 leftshoulder gamepads.n.z |
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239 rightshoulder gamepads.n.c |
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240 start gamepads.n.start |
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241 x gamepads.n.x |
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242 y gamepads.n.y |
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243 } |
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244 dpads { |
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245 0 { |
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246 down gamepads.n.down |
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247 left gamepads.n.left |
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248 right gamepads.n.right |
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249 up gamepads.n.up |
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250 } |
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251 } |
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252 } |
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253 } |
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254 mice { |
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255 0 { |
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256 motion mouse.1.motion |
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257 buttons { |
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258 1 mouse.1.left |
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259 2 mouse.1.middle |
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260 3 mouse.1.right |
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261 4 mouse.1.start |
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262 } |
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263 } |
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264 #having the second host mouse also mapped to the first emulated |
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265 #mouse is useful for laptop users with an external mouse |
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266 1 { |
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267 motion mouse.1.motion |
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268 buttons { |
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269 1 mouse.1.left |
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270 2 mouse.1.middle |
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271 3 mouse.1.right |
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272 4 mouse.1.start |
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273 } |
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274 } |
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275 } |
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276 } |
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277 |
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278 io { |
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279 devices { |
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280 1 gamepad6.1 |
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281 2 gamepad6.2 |
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282 } |
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283 } |
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284 |
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285 video { |
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286 #special value "stretch" will cause aspect to match window aspect ratio |
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287 aspect 4:3 |
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288 width 640 |
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289 #height is normally calculated automatically from width using the aspect setting |
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290 #if you would like to set it explicitly, uncomment the line below |
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291 #height 480 |
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292 vertex_shader default.v.glsl |
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293 fragment_shader default.f.glsl |
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294 scanlines off |
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295 vsync off |
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296 fullscreen off |
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297 #setting gl to off, will force use of the SDL2 fallback renderer |
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298 #this is useful for those running on machines with Open GL 2.0 unavailable |
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299 #so the warning doesn't display on startup |
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300 gl on |
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301 #scaling can be linear (for linear interpolation) or nearest (for nearest neighbor) |
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302 scaling linear |
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303 ntsc { |
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304 overscan { |
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305 #these values will result in square pixels in H40 mode |
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306 top 2 |
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307 bottom 1 |
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308 #if you want to completely hide the border instead |
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309 #comment out those two lines and uncomment these |
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310 #top 11 |
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311 #bottom 8 |
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312 |
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313 #these values will completely hide the horizontal border |
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314 left 13 |
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315 right 14 |
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316 } |
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317 } |
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318 pal { |
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319 overscan { |
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320 #these values will produce the same size border in V30 mode |
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321 #as the default NTSC settings will produce in V24 mode |
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322 #this results in a slightly vertically squished picture |
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323 #which is probably approximately correct on a properly calibrated TV |
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324 top 21 |
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325 bottom 17 |
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326 #for square pixels and zero border in V30 mode |
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327 #coment out those two lines and uncomment these |
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328 #top 30 |
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329 #bottom 24 |
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330 |
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331 #these values will completely hide the horizontal border |
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332 left 13 |
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333 right 14 |
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334 } |
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335 } |
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336 } |
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337 |
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338 audio { |
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339 rate 48000 |
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340 buffer 512 |
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341 lowpass_cutoff 3390 |
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342 } |
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343 |
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344 clocks { |
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345 m68k_divider 7 |
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346 max_cycles 3420 |
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347 speeds { |
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348 0 100 |
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349 1 150 |
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350 2 200 |
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351 3 300 |
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352 4 400 |
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353 5 25 |
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354 6 50 |
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355 7 75 |
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356 } |
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357 } |
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358 |
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359 ui { |
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360 #specifies the ROM that implements the Menu UI |
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361 rom menu.bin |
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362 #starting path for ROM browsing, accepts special variables $HOME, $EXEDIR |
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363 #and variables defined in the OS environment |
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364 initial_path $HOME |
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365 #if this is set to on, then the menu will remember the last path when visited |
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366 #if it's set to off, initial_path will always be used on startup |
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367 remember_path on |
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368 #path for storing internal screenshots, accepts the same variables as initial_path |
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369 screenshot_path $HOME |
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370 #see strftime for the format specifiers valid in screenshot_template |
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371 screenshot_template blastem_%Y%m%d_%H%M%S.png |
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372 #path template for saving SRAM, EEPROM and savestates |
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373 #accepts special variables $HOME, $EXEDIR, $USERDATA, $ROMNAME |
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374 save_path $USERDATA/blastem/$ROMNAME |
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375 #space delimited list of file extensions to filter against in menu |
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376 extensions bin gen md smd sms gg zip gz |
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377 #specifies the preferred save-state format, set to gst for Genecyst compatible states |
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378 state_format native |
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379 } |
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380 |
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381 system { |
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382 #controls how the emulated system is synced to the host |
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383 #video provides the smoothest experience when the host and emulated system have similar refresh rates |
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384 #audio provides lower audio latency, especially when there is a refresh rate mismatch |
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385 sync_source audio |
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386 #set this to random to debug initialization bugs |
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387 ram_init zero |
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388 default_region U |
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389 #controls whether MegaWiFi support is enabled or not |
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390 #MegaWiFi allows ROMs to make connections to the internet |
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391 #so it should only be enabled for ROMs you trust |
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392 megawifi off |
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393 } |
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394 |
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395 |