Mercurial > repos > blastem
annotate multi_game.h @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 11ac0b511cff |
children | 14a2834d010c |
rev | line source |
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1416
11ac0b511cff
Support a couple of bootleg X-in-1 carts
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
1 #ifndef MULTI_GAME_H_ |
11ac0b511cff
Support a couple of bootleg X-in-1 carts
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
2 #define MULTI_GAME_H_ |
11ac0b511cff
Support a couple of bootleg X-in-1 carts
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
3 |
11ac0b511cff
Support a couple of bootleg X-in-1 carts
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
4 void *write_multi_game_b(uint32_t address, void *context, uint8_t value); |
11ac0b511cff
Support a couple of bootleg X-in-1 carts
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 void *write_multi_game_w(uint32_t address, void *context, uint16_t value); |
11ac0b511cff
Support a couple of bootleg X-in-1 carts
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 |
11ac0b511cff
Support a couple of bootleg X-in-1 carts
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
7 #endif //MULTI_GAME_H_ |