Mercurial > repos > blastem
annotate shaders/default.v.glsl @ 1971:80920c21bb52
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 08 May 2020 11:40:30 -0700 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
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488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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1 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
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2 attribute vec2 pos; |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1184
diff
changeset
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3 varying mediump vec2 texcoord; |
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1184
diff
changeset
|
4 uniform mediump float width, height; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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6 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
7 { |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
8 gl_Position = vec4(pos, 0.0, 1.0); |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1184
diff
changeset
|
9 texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
10 } |