Mercurial > repos > blastem
annotate render_sdl.h @ 1971:80920c21bb52
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 08 May 2020 11:40:30 -0700 |
parents | e07fc3d473b2 |
children | 6a07b13894f7 |
rev | line source |
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1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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1 #ifndef RENDER_SDL_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 #define RENDER_SDL_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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3 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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4 #include <SDL.h> |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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6 SDL_Window *render_get_window(void); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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7 typedef void (*event_handler)(SDL_Event *); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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8 void render_update_display(void); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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9 void render_set_event_handler(event_handler handler); |
1596
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
1476
diff
changeset
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10 SDL_Joystick *render_get_joystick(int index); |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
1476
diff
changeset
|
11 SDL_GameController *render_get_controller(int index); |
1623
18a946ec74c8
Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
parents:
1596
diff
changeset
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12 int render_lookup_button(char *name); |
18a946ec74c8
Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
parents:
1596
diff
changeset
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13 int render_lookup_axis(char *name); |
1862
e07fc3d473b2
Basic UI navigation with controller
Michael Pavone <pavone@retrodev.com>
parents:
1825
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14 void render_enable_gamepad_events(uint8_t enabled); |
1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
15 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
16 #endif //RENDER_SDL_H_ |