Mercurial > repos > blastem
annotate default.cfg @ 1196:74e77aec9004
Fix stateview and vgmplay targets
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 24 Jan 2017 23:00:56 -0800 |
parents | 6a4503fad67e |
children | a6ae693974e0 |
rev | line source |
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430
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Add config file parser and default config file
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1 |
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2 bindings { |
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3 keys { |
431
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4 up gamepads.1.up |
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5 down gamepads.1.down |
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6 left gamepads.1.left |
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7 right gamepads.1.right |
430
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8 a gamepads.1.a |
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9 s gamepads.1.b |
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10 d gamepads.1.c |
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11 q gamepads.1.x |
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12 w gamepads.1.y |
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13 e gamepads.1.z |
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14 f gamepads.1.mode |
431
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15 enter gamepads.1.start |
451
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Added support for saving savestates. Added gst savestate format test harness
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16 |
916
20c464dbae8f
Finished implementation of mouse capture mode
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17 r ui.release_mouse |
430
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18 [ ui.vdp_debug_mode |
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19 ] ui.vdp_debug_pal |
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20 u ui.enter_debugger |
444
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Add fullscreen support and add a keybinding for exiting the emulator
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21 esc ui.exit |
468 | 22 ` ui.save_state |
483
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Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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23 0 ui.set_speed.0 |
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24 1 ui.set_speed.1 |
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25 2 ui.set_speed.2 |
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26 3 ui.set_speed.3 |
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27 4 ui.set_speed.4 |
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28 5 ui.set_speed.5 |
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29 6 ui.set_speed.6 |
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30 7 ui.set_speed.7 |
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31 = ui.next_speed |
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32 - ui.prev_speed |
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33 } |
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34 pads { |
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35 0 { |
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36 dpads { |
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37 0 { |
881
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Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
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38 up gamepads.1.up |
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39 down gamepads.1.down |
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874
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40 left gamepads.1.left |
415bb1911bd2
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
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parents:
874
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41 right gamepads.1.right |
415bb1911bd2
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
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874
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42 } |
415bb1911bd2
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
Michael Pavone <pavone@retrodev.com>
parents:
874
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43 } |
415bb1911bd2
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
Michael Pavone <pavone@retrodev.com>
parents:
874
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44 buttons { |
1187
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45 a gamepads.1.a |
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46 b gamepads.1.b |
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47 rightshoulder gamepads.1.c |
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48 x gamepads.1.x |
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49 y gamepads.1.y |
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50 leftshoulder gamepads.1.z |
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51 back gamepads.1.mode |
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52 start gamepads.1.start |
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53 guide ui.exit |
881
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Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
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874
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54 } |
415bb1911bd2
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Michael Pavone <pavone@retrodev.com>
parents:
874
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55 } |
415bb1911bd2
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
Michael Pavone <pavone@retrodev.com>
parents:
874
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56 1 { |
415bb1911bd2
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
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parents:
874
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57 dpads { |
415bb1911bd2
Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default config
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parents:
874
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58 0 { |
430
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59 up gamepads.2.up |
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60 down gamepads.2.down |
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61 left gamepads.2.left |
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62 right gamepads.2.right |
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63 } |
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64 } |
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65 buttons { |
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66 #this is exactly the same mapping as above, but with PS4 style names |
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67 cross gamepads.2.a |
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68 circle gamepads.2.b |
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69 r1 gamepads.2.c |
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70 square gamepads.2.x |
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71 triangle gamepads.2.y |
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72 l1 gamepads.2.z |
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73 share gamepads.2.mode |
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74 options gamepads.2.start |
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75 guide ui.exit |
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76 } |
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77 } |
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78 } |
907
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Mega mouse support is mostly done
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79 mice { |
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80 0 { |
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81 motion mouse.1.motion |
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82 buttons { |
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83 1 mouse.1.left |
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Mega mouse support is mostly done
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84 2 mouse.1.middle |
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Mega mouse support is mostly done
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85 3 mouse.1.right |
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Mega mouse support is mostly done
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86 4 mouse.1.start |
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Mega mouse support is mostly done
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87 } |
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88 } |
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89 #having the second host mouse also mapped to the first emulated |
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90 #mouse is useful for laptop users with an external mouse |
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91 1 { |
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92 motion mouse.1.motion |
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Mega mouse support is mostly done
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93 buttons { |
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94 1 mouse.1.left |
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Mega mouse support is mostly done
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95 2 mouse.1.middle |
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Mega mouse support is mostly done
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96 3 mouse.1.right |
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97 4 mouse.1.start |
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98 } |
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99 } |
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100 } |
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101 } |
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102 |
645
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Initial support for configurable IO, custom IO and sega transfer board emulation
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103 io { |
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104 devices { |
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105 1 gamepad6.1 |
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106 2 gamepad6.2 |
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107 } |
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108 } |
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109 |
430
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110 video { |
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111 width 640 |
498
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Pull shader file names from config file.
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112 vertex_shader default.v.glsl |
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Pull shader file names from config file.
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113 fragment_shader default.f.glsl |
1004
fc000f245cc8
Set vsync state based on config file rather than just using whatever the system decides for us.
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114 scanlines off |
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Set vsync state based on config file rather than just using whatever the system decides for us.
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115 vsync off |
1017
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Added documentation for lock-on support and a fullscreen config option.
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116 fullscreen off |
1184
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Overscan is now configurable
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117 ntsc { |
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118 overscan { |
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119 #these values will result in square pixels in H40 mode |
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120 top 2 |
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121 bottom 1 |
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122 #if you want to completely hide the border instead |
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123 #comment out those two lines and uncomment these |
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124 #top 11 |
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125 #bottom 8 |
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126 } |
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127 } |
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128 pal { |
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129 overscan { |
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130 #these values will produce the same size border in V30 mode |
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131 #as the default NTSC settings will produce in V24 mode |
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132 #this results in a slightly vertically squished picture |
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133 #which is probably approximately correct on a properly calibrated TV |
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134 top 21 |
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135 bottom 17 |
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136 #for square pixels and zero border in V30 mode |
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137 #coment out those two lines and uncomment these |
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138 #top 30 |
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139 #bottom 24 |
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140 } |
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141 } |
430
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142 } |
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143 |
445
80a9527c812c
Add config values for audio sample rate and buffer size
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144 audio { |
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145 rate 48000 |
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146 buffer 512 |
1002
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Made low pass filter frequency configurable
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147 lowpass_cutoff 3390 |
445
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148 } |
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149 |
483
3e1573fa22cf
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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150 clocks { |
948
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151 m68k_divider 7 |
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152 max_cycles 3420 |
483
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153 speeds { |
1005
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Allow overriding speed 0. May be useful for people that want to use vsync
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154 0 100 |
483
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155 1 150 |
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156 2 200 |
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157 3 300 |
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158 4 400 |
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159 5 25 |
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160 6 50 |
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161 7 75 |
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162 } |
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163 } |
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164 |
874
b6842dfb8edf
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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165 ui { |
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166 rom menu.bin |
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167 } |
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168 |
430
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169 default_region U |
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170 |