Mercurial > repos > blastem
annotate render.h @ 478:2e4a4188cfb0
Fix DMA fill so that it does not cause observable changes to the FIFO. Get DMA copy mostly correct from an observable ffect perspective. DMA copy probably does not reflect internal implementation still given that evidence seems to suggest no FIFO usage at all.
author | Mike Pavone <pavone@retrodev.com> |
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date | Tue, 17 Sep 2013 00:11:45 -0700 |
parents | 140af5509ce7 |
children | c08a4efeee7f |
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140af5509ce7
Added copyright notice to source files and added GPL license text in COPYING
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1 /* |
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2 Copyright 2013 Michael Pavone |
140af5509ce7
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3 This file is part of BlastEm. |
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
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5 */ |
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6 #ifndef RENDER_H_ |
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7 #define RENDER_H_ |
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8 |
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9 #include "vdp.h" |
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Initial PSG support. Mostly works, noise channel is borked though.
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10 #include "psg.h" |
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62177cc39049
Incredibly broken YM2612 support plus a fix to Z80 bus request
Mike Pavone <pavone@retrodev.com>
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11 #include "ym2612.h" |
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add9e2f5c0e3
Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
Mike Pavone <pavone@retrodev.com>
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12 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); |
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Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
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13 uint8_t render_depth(); |
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14 void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen); |
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15 void render_context(vdp_context * context); |
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3fc57e1a2c56
Add debug render mode and fix vertical flip bit for bg tiles
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16 void render_wait_quit(vdp_context * context); |
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Incredibly broken YM2612 support plus a fix to Z80 bus request
Mike Pavone <pavone@retrodev.com>
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17 void render_wait_psg(psg_context * context); |
62177cc39049
Incredibly broken YM2612 support plus a fix to Z80 bus request
Mike Pavone <pavone@retrodev.com>
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18 void render_wait_ym(ym2612_context * context); |
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5c34a9c39394
Re-enable frame limit, but add a command line flag to disable it
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19 int wait_render_frame(vdp_context * context, int frame_limit); |
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Get frame time correct and frame rate sort of correct for EUR region
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20 void render_fps(uint32_t fps); |
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15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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342
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21 uint32_t render_audio_buffer(); |
15dd6418fe67
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342
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22 uint32_t render_sample_rate(); |
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23 void render_debug_mode(uint8_t mode); |
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24 void render_debug_pal(uint8_t pal); |
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Process events in vgm player so that quitting works
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25 void process_events(); |
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Implement basic joystick support
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26 int render_joystick_num_buttons(int joystick); |
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27 int render_joystick_num_hats(int joystick); |
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28 int render_num_joysticks(); |
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29 |
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30 //TODO: Throw an ifdef in here once there's more than one renderer |
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31 #include <SDL.h> |
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32 #define RENDERKEY_UP SDLK_UP |
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33 #define RENDERKEY_DOWN SDLK_DOWN |
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34 #define RENDERKEY_LEFT SDLK_LEFT |
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35 #define RENDERKEY_RIGHT SDLK_RIGHT |
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36 #define RENDERKEY_ESC SDLK_ESCAPE |
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37 #define RENDER_DPAD_UP SDL_HAT_UP |
dbf4e1c86f3c
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38 #define RENDER_DPAD_DOWN SDL_HAT_DOWN |
dbf4e1c86f3c
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39 #define RENDER_DPAD_LEFT SDL_HAT_LEFT |
dbf4e1c86f3c
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40 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT |
dbf4e1c86f3c
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41 |
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42 #define MAX_JOYSTICKS 8 |
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43 |
398
c26e48a93fa3
Make keybindings data driven so they can be populated from a config file later
Mike Pavone <pavone@retrodev.com>
parents:
364
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44 #endif //RENDER_H_ |
c26e48a93fa3
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parents:
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45 |