Mercurial > repos > blastem
annotate render.h @ 1001:1dc749c9c0d9
Fix bug in SAT cache address calculation that caused a crash in Strider II
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 30 Apr 2016 20:57:29 -0700 |
parents | 9364dad5561a |
children | 284d905ca582 |
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1 /* |
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2 Copyright 2013 Michael Pavone |
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3 This file is part of BlastEm. |
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
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5 */ |
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6 #ifndef RENDER_H_ |
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7 #define RENDER_H_ |
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8 |
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9 //TODO: Throw an ifdef in here once there's more than one renderer |
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10 #include <SDL.h> |
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11 #define RENDERKEY_UP SDLK_UP |
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12 #define RENDERKEY_DOWN SDLK_DOWN |
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13 #define RENDERKEY_LEFT SDLK_LEFT |
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14 #define RENDERKEY_RIGHT SDLK_RIGHT |
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15 #define RENDERKEY_ESC SDLK_ESCAPE |
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16 #define RENDERKEY_LSHIFT SDLK_LSHIFT |
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17 #define RENDERKEY_RSHIFT SDLK_RSHIFT |
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18 #define RENDERKEY_SELECT SDLK_SELECT |
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19 #define RENDERKEY_PLAY SDLK_AUDIOPLAY |
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20 #define RENDERKEY_SEARCH SDLK_AC_SEARCH |
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21 #define RENDERKEY_BACK SDLK_AC_BACK |
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22 #define RENDER_DPAD_UP SDL_HAT_UP |
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23 #define RENDER_DPAD_DOWN SDL_HAT_DOWN |
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24 #define RENDER_DPAD_LEFT SDL_HAT_LEFT |
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25 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT |
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Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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26 #define render_relative_mouse SDL_SetRelativeMouseMode |
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27 |
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28 #define MAX_JOYSTICKS 8 |
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29 #define MAX_MICE 8 |
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30 #define MAX_MOUSE_BUTTONS 8 |
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31 |
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32 #include "vdp.h" |
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33 #include "psg.h" |
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34 #include "ym2612.h" |
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35 |
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36 typedef struct { |
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37 void *oddbuf; |
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38 void *evenbuf; |
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39 int stride; |
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40 } surface_info; |
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41 |
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Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
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42 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); |
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43 void render_alloc_surfaces(vdp_context * context); |
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44 void render_free_surfaces(vdp_context *context); |
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45 void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen); |
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46 void render_update_caption(char *title); |
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47 void render_context(vdp_context * context); |
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48 void render_wait_quit(vdp_context * context); |
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49 void render_wait_psg(psg_context * context); |
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50 void render_wait_ym(ym2612_context * context); |
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51 int wait_render_frame(vdp_context * context, int frame_limit); |
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52 void render_fps(uint32_t fps); |
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53 uint32_t render_audio_buffer(); |
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54 uint32_t render_sample_rate(); |
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55 void render_debug_mode(uint8_t mode); |
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56 void render_debug_pal(uint8_t pal); |
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57 void process_events(); |
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58 int render_width(); |
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59 int render_height(); |
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60 int render_fullscreen(); |
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61 void process_events(); |
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62 void render_errorbox(char *title, char *message); |
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63 void render_warnbox(char *title, char *message); |
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64 void render_infobox(char *title, char *message); |
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65 |
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66 |
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67 #endif //RENDER_H_ |
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68 |