Mercurial > repos > blastem
annotate android/assets/default.cfg @ 1077:1a66d5165ea7
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 22 Aug 2016 09:46:18 -0700 |
parents | 0e5f9d6135be |
children | 78abbabfd58d |
rev | line source |
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903
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1 |
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2 bindings { |
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3 keys { |
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4 up gamepads.1.up |
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5 down gamepads.1.down |
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6 left gamepads.1.left |
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7 right gamepads.1.right |
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8 a gamepads.1.a |
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9 s gamepads.1.b |
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10 d gamepads.1.c |
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11 q gamepads.1.x |
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12 w gamepads.1.y |
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13 e gamepads.1.z |
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14 f gamepads.1.mode |
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15 enter gamepads.1.start |
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16 |
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17 [ ui.vdp_debug_mode |
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18 ] ui.vdp_debug_pal |
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19 u ui.enter_debugger |
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20 esc ui.exit |
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21 ` ui.save_state |
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22 0 ui.set_speed.0 |
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23 1 ui.set_speed.1 |
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24 2 ui.set_speed.2 |
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25 3 ui.set_speed.3 |
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26 4 ui.set_speed.4 |
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27 5 ui.set_speed.5 |
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28 6 ui.set_speed.6 |
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29 7 ui.set_speed.7 |
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30 = ui.next_speed |
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31 - ui.prev_speed |
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32 |
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33 |
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34 select gamepads.1.c |
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35 play gamepads.1.start |
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36 back ui.exit |
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37 } |
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38 pads { |
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39 0 { |
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40 dpads { |
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41 0 { |
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42 up gamepads.1.up |
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43 down gamepads.1.down |
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44 left gamepads.1.left |
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45 right gamepads.1.right |
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46 } |
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47 } |
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48 buttons { |
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49 0 gamepads.1.a |
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50 1 gamepads.1.b |
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51 2 gamepads.1.c |
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52 3 gamepads.1.x |
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53 4 gamepads.1.y |
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54 5 gamepads.1.z |
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55 6 gamepads.1.mode |
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56 7 gamepads.1.start |
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57 } |
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58 } |
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59 1 { |
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60 dpads { |
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61 0 { |
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62 up gamepads.2.up |
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63 down gamepads.2.down |
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64 left gamepads.2.left |
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65 right gamepads.2.right |
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66 } |
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67 } |
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68 buttons { |
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69 0 gamepads.2.a |
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70 1 gamepads.2.b |
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71 2 gamepads.2.c |
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72 3 gamepads.2.x |
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73 4 gamepads.2.y |
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74 5 gamepads.2.z |
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75 6 gamepads.2.mode |
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76 7 gamepads.2.start |
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77 } |
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78 } |
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79 } |
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80 } |
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81 |
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82 io { |
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83 devices { |
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84 1 gamepad6.1 |
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85 2 gamepad6.2 |
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86 } |
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87 } |
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88 |
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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89 video { |
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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90 width 640 |
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91 vertex_shader default.v.glsl |
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92 fragment_shader default.f.glsl |
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93 } |
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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94 |
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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95 audio { |
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96 rate 48000 |
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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97 buffer 512 |
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98 } |
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99 |
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
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100 clocks { |
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101 max_cycles 3420 |
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102 speeds { |
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103 1 150 |
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104 2 200 |
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105 3 300 |
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106 4 400 |
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107 5 25 |
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108 6 50 |
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109 7 75 |
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110 } |
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111 } |
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112 |
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113 ui { |
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114 rom menu.bin |
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115 } |
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116 |
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117 default_region U |
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118 |