Mercurial > repos > blastem
annotate saves.c @ 1925:039553703c20
Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 13 Apr 2020 20:43:25 -0700 |
parents | a568dca999b2 |
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rev | line source |
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1478
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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1 #include <string.h> |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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2 #include <stdlib.h> |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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3 #include "saves.h" |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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4 #include "util.h" |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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5 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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6 #ifdef _WIN32 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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7 #define localtime_r(a,b) localtime(a) |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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8 #include <windows.h> |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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9 #endif |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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10 //0123456789012345678901234678 |
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11 //Slot N - December 31st, XXXX |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
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12 #define MAX_DESC_SIZE 40 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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13 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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14 char *get_slot_name(system_header *system, uint32_t slot_index, char *ext) |
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Michael Pavone <pavone@retrodev.com>
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15 { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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16 if (!system->save_dir) { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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17 return NULL; |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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18 } |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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19 char *fname; |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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20 if (slot_index < 10) { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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21 size_t name_len = strlen("slot_N.") + strlen(ext) + 1; |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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22 fname = malloc(name_len); |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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23 snprintf(fname, name_len, "slot_%d.%s", slot_index, ext); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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24 } else { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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25 size_t name_len = strlen("quicksave.") + strlen(ext) + 1; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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26 fname = malloc(name_len); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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27 snprintf(fname, name_len, "quicksave.%s", ext); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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28 } |
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Michael Pavone <pavone@retrodev.com>
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29 char const *parts[] = {system->save_dir, PATH_SEP, fname}; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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30 char *ret = alloc_concat_m(3, parts); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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31 free(fname); |
da1dce39e846
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Michael Pavone <pavone@retrodev.com>
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32 return ret; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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33 } |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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34 |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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35 save_slot_info *get_slot_info(system_header *system, uint32_t *num_out) |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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36 { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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37 save_slot_info *dst = calloc(11, sizeof(save_slot_info)); |
da1dce39e846
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Michael Pavone <pavone@retrodev.com>
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38 time_t modtime; |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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39 struct tm ltime; |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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40 for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++) |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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41 { |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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42 char * cur = dst[i].desc = malloc(MAX_DESC_SIZE); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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43 char * fname = get_slot_name(system, i, "state"); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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44 modtime = get_modification_time(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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45 free(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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46 if (!modtime && system->type == SYSTEM_GENESIS) { |
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Michael Pavone <pavone@retrodev.com>
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47 fname = get_slot_name(system, i, "gst"); |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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48 modtime = get_modification_time(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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49 free(fname); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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50 } |
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51 if (i == QUICK_SAVE_SLOT) { |
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52 cur += snprintf(cur, MAX_DESC_SIZE, "Quick - "); |
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Michael Pavone <pavone@retrodev.com>
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53 } else { |
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Michael Pavone <pavone@retrodev.com>
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54 cur += snprintf(cur, MAX_DESC_SIZE, "Slot %d - ", i); |
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Michael Pavone <pavone@retrodev.com>
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55 } |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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56 if (modtime) { |
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57 strftime(cur, MAX_DESC_SIZE - (cur - dst->desc), "%c", localtime_r(&modtime, <ime)); |
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Michael Pavone <pavone@retrodev.com>
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58 } else { |
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Michael Pavone <pavone@retrodev.com>
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59 strcpy(cur, "EMPTY"); |
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Michael Pavone <pavone@retrodev.com>
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60 } |
1479
a568dca999b2
Fix genesis save state loading via Nuklear UI, sms probably still needs work
Michael Pavone <pavone@retrodev.com>
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1478
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61 dst[i].modification_time = modtime; |
1478
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Michael Pavone <pavone@retrodev.com>
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62 } |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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63 *num_out = QUICK_SAVE_SLOT + 1; |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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64 return dst; |
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Michael Pavone <pavone@retrodev.com>
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65 } |
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Michael Pavone <pavone@retrodev.com>
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66 |
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Michael Pavone <pavone@retrodev.com>
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67 void free_slot_info(save_slot_info *slots) |
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Michael Pavone <pavone@retrodev.com>
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68 { |
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Michael Pavone <pavone@retrodev.com>
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69 if (!slots) { |
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Michael Pavone <pavone@retrodev.com>
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70 return; |
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Michael Pavone <pavone@retrodev.com>
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71 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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72 for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++) |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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73 { |
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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74 free(slots[i].desc); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
parents:
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75 } |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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76 free(slots); |
da1dce39e846
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
Michael Pavone <pavone@retrodev.com>
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77 } |